Fix two masterwork items in the shop
Item Tooltip In Shop, Fix Edit Tab of Shop
fix blocked tab of shop showing items on the wrong side
Essence Reaver Spellblade Limit
add masterwork versions of new/returning items
Add 'into' property to item profiles and update usage logic Refactors dynamic component value calculation to use 'into' for determining potential uses and synergy, improving performance in item build path analysis when users have components in their inventory.
Update Marksman and Artillery priorities
Reset forced items upon switching champions
fix test
Implement class-based target priority system Introduces a champion class-based target priority matrix using subclass data from the wiki. Adds champion role extraction, updates enemy team and role logic to use class-based priorities, and refactors related components and state logic to pass player champion keys for accurate calculations.
Refactor enemy defensive stat averaging to use weighted values Introduces weighted averages for enemy armor and magic resist based on target priority. Updates relevant to use the new weighted average fields.
fix rift maker omnivamp stacking time
item and augment damage counts for omnivamp
16.1 micro patch
upgrade from react-query@3 to @tanstack/react-query@5
some item fixes
add augment tooltip
refactor slow/cc proc items