Fix splash on champion page, fix data scraper overrides
[AUTO] Update 17 JSON files
Update configuration files and improve tooltip formatting - Updated `biome.json` and `knip.json` to exclude `src/data/jsonAutoUpdated` from linter and file includes. - Refactored tooltip formatting in various components to handle non-numeric values gracefully, ensuring proper display of percentages in charts. - Enhanced `ItemImage` and `ClickableItem` components to support an optional `displayItemId` for better item representation. - Introduced a new `SkillOrderScaled` component to improve the layout of skill orders in the UI, ensuring better responsiveness and usability. - Added local champion and skin tracking in the plugin state for improved integration with live game data.
Filter champion skins to exclude parent skins in the ChampionImages component
Revert AD Growth Incorrect Data
[AUTO] Update 17 JSON files
Use itemQuantities map and add footwear flag Remove per-item mutable `quantity` field from item definitions and instead track counts in a new `itemQuantities` map on ItemProfile. Add a `magicalFootwearApplied` flag and include both fields in checkpoint save/restore and reset logic. Update purchase flow to increment `itemQuantities[itemId]` and pass that count to uniques handling. Clean up obsolete quantity initialization and related mutations to avoid altering shared item data.
Refactor item profile to improve stat handling and streamline inventory management in item scan.
Enhance benchmark script with improved import paths and logging. Update usage instructions for running benchmarks, and add detailed performance metrics for build calculations. Refactor item scan to include comprehensive timing breakdowns for various phases of processing.
Refactor battle calculation and champion total stats to use Float64Array for improved performance and memory efficiency. Update item profile to utilize typed arrays for stats, effects, and uniques, enhancing data handling. Adjust item scan logic for incremental updates and checkpoint restoration, optimizing item addition processes.
deps up
Derive ADC extra boots slot from lane & game mode Remove the explicit extraBootsSlot setting and UI, and instead compute the extra boots slot when champion is ADC and game mode is Classic. Updated components and code to use the new logic
up deps
Optimize enemy item handling by caching items
Add fast path for zero resistance penetration/reduction in resistance calculations
Fix AD scaling faulty data
deps up
[AUTO] Update 17 JSON files
Implement Double Tap, Zealot