Remove rounding down some things for some effects This should make item effects more smoothly scale with theory duration, auto attack / ability counts. There should be less "magical" jumping when one thing changes a little bit.
Recharts 3
React 19 Use React 19 compatible Tippy fork
Fix moonstone utility
Deps update
Fix compare without items
Remove Item_Profile.currentGoldSpent
Remove Item_Scan.manastillrequired
Remove some direct global state modifications Item_Profile.currentGoldSpent Item_Profile.violateditemlimits
Remove Battle_Calculation.n .i and .level update and purify use cases
Squash Merge Branch Item_Scan-Improvements Refactor to remove a lot of method property access and modification in favor of pure functions
Arena bonus stats added to enemies